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Game burnout paradise
Game burnout paradise











However, the game’s original version didn’t allow you to restart an event if you were falling behind and forced you to come back to the same crossroads to try a second time. It is a smooth system that allows for in-world competitions without jumping out of the driving experience. To join one of the many races, road rage events, or other missions, you have to drive to a marked crossroads and initiate the event. It also caused some contention, especially with the event system. Exploring the world of Paradise City for the first few hours could be a little confusing, and referring back to the map was a regular time-out, but as with a real-life environment, over time, the locations would start to become embedded somewhere in the memory and players recalled them with ease, driving around the virtual environment as if they lived there.īy making the game an open world race, it differentiated massively from the previous Burnout titles, and brought a whole new concept to the game. Criterion, by contrast, were looking to make a map with which players could really become familiar, including memorable street names and recognisable features.

game burnout paradise

Still, it was fairly boring for many, and the area was so vast and generally featureless that it was hard for players to really get a feel for it. Test Drive Unlimited had come out in 2006 and featured an open-world driving experience. Sure, the scenery changed, and ‘town’ or ‘city’ venues provided adequate backdrop with buildings, and tight turns a feature, but you always had one line to go in. Enjoying the city – an open world driving gameĬar racing games typically were about driving on a prescribed track. When it came to their fifth release, series producer and developer Andy Ward wanted to shake things up a bit and move into an open world environment Burnout Paradise was born. This led to major series developments such as ‘crash mode’, where you drove your car into a junction attempting to cause as much damage a possible, and ‘road rage’, where smashing other vehicles off the road is the only way to win.

game burnout paradise

As the series developed, more and more was put into modes where hammering your car through traffic causing as much destruction as possible were just a little more important than simply getting to the finish line first (though that was also pretty much key).

game burnout paradise

Burnout was already an established series for Criterion when the PS3 and Xbox 360 came looming on the horizon and, while they didn’t dominate the racing genre in the early 2000s, there were definitely a lot of fans.Īs a series, Burnout was gaining attention for its focus on fun driving over the more simulation-type games like Gran Turismo.













Game burnout paradise